Lizzy Stride - Game Model - Fan Art based on Concept - Zbrush - Maya - Substance Designer / Painter - Photoshop - Marmoset
The Fatman - Game Model - Personal Project - Maya - Zbrush - Photoshop - Marmoset -
Substance Painter (Model featured in Allegorithmic November Newsletter and Monthly Featured Artist)
Mouse Journey Characters - Game Models - Created for a vertical slice gameplay demo to be shown at Dundee's "Dare to be Digital" 2014 exposition. Characters include Mouse, Cat and Rat.
Female Anatomy Sculpt - 3d Print - Personal Project - Zbrush - Marmoset
Character Technical Art - Includes Examples of Level of Detail for Game models and Bespoke Full body Rigs including Facial Rigs
Character Freebies
Free Eye Substance to make realistic eyes - Substance Designer - Marmoset
Props
Glock 17 - Game Model - Prop for use with animatable character and tweakable realtime dirt/mud - PBR metalness workflow -Zbrush - Lightwave - Modo - Maya - Substance Painter & Designer - Marmoset - Unreal 4
Guitar - Game Models - High polygon model made as game asset for practice with a PBR workflow - Lightwave - Modo - Maya - Marmoset
Boxing Gloves - Game Models - Prop for use with animatable character - PBR metalness workflow - Lightwave - Modo - Maya - Marmoset
DE.50 - High Resolution Model - Polygon High Subdivision model - Lightwave
Games
Mouse Journey - Dev Time: 8 Weeks - Vertical Slice Gameplay - 3D Artist and Technical Artist - Unreal 3 - Zbrush - Maya - Photoshop
This is Junk - Dev Time: 8 Weeks - Vertical Slice Gameplay - 2D/3D Artist, Animator and Designer - Marmalade - Maya - Photoshop