3D Artist Portfolio
www.DavidConnely.co.uk

Textured Head Turnaround - Skin shader maps include Albedo, Subdermis, Translucency, Emissive, Normal and Roughness.

Head Wireframe

T-Pose Turnaround Textured - All maps painted in either Zbrush or Substance Painter

Normal Map View - Baked in Xnormal

Wireframe - 15k Triangles total - Retopology was done in Topogun and Maya

Sculpted Model - Sculpted in Zbrush model used primarily to bake normal maps from.

Environment front - All maps created using Substance Painter then rendered in Marmoset. Sculpted in Zbrush - Retopology in Maya and Topogun

Environment Rear - All maps created using Substance Painter then rendered in Marmoset. Sculpted in Zbrush - Retopology in Maya and Topogun

Head Maps

Environment Maps