Textured Head Turnaround - Skin shader maps include Albedo, Subdermis, Translucency, Emissive, Normal and Roughness.
Head Wireframe
T-Pose Turnaround Textured - All maps painted in either Zbrush or Substance Painter
Normal Map View - Baked in Xnormal
Wireframe - 15k Triangles total - Retopology was done in Topogun and Maya
Sculpted Model - Sculpted in Zbrush model used primarily to bake normal maps from.
Environment front - All maps created using Substance Painter then rendered in Marmoset. Sculpted in Zbrush - Retopology in Maya and Topogun
Environment Rear - All maps created using Substance Painter then rendered in Marmoset. Sculpted in Zbrush - Retopology in Maya and Topogun