Period: July 2014 - Current
Role: Contracted 3d Artist
Employer: TPLD
Creation of multiple unique 3d low polygon characters suitable for a web based application including the design, modeling, rigging, texturing, and animation of every character within a required short timescale.
Period: Sept 2013 - Sept 2014 (12 Months)
Role: 3D Character and Prop Artist
Student: Abertay University -
Masters of Professional Practice in Games Development
3D artist within a multi-discipline team that developed 3 games over 12 months, two of which involved developing vertical slices for outside companies using their original IP. Titles are currently unannounced.
Projects
Mouse Journey (PC): Created on behalf of a client and shown at Dare:Protoplay 2014
Unannounced IP (Mobile)
This is Junk (Mobile) : Personal Concept Development
Period: 2009 – 2010 (12 months)
Role: 3d Generalist
Employer: Canalside Studios
Canalside Studios is a serious games studio that developed games for Museums, Xbox 360 and mobile platforms. This involved:
· Working closely with concept artists, designers and clients to create many game-ready realistic low and high polygon models. The models were based on anything ranging from concepts to museum’s scan data. This included various items such as suits of amour and medieval props.
· Troubleshooting and developing various aspects of 3d pipeline for integration to in-house engine.
Projects
Battle Stats: Pirates (PC) displayed at the Frazier museum Kentucky USA
Battle Stats: Firearms (PC) currently on display at the Leeds Royal Armories Museum
Pirates: Naval warfare (PC) currently on display at the Frazier museum Kentucky USA
Ironclads: Naval warfare (PC) Concept Development
Newspaper Valley: Word Wings (PC) Concept Development
Stitch-Up (PC) Concept Development
Period: 2011 – 2013
Role: IT Technician
Employer: University of Leeds
Lead a team of 4 people which developed and used a non-destructive pipeline that successfully migrated over 2500 in-use Windows XP machines to Windows 7 on a user per user basis. This was managed without losing a single piece of customers data and involved troubleshooting hundreds of migration problems.
Sept 2013 - Sept 2014 Abertay University - Masters of Professional Practice in Games Development
September 2007 – 2011 University of Huddersfield - BA (Hons) Computer Games Design — First Class Honours
• Autodesk Maya and 3d Studio Max
• Pixologic Zbrush
• Newtek Lightwave 3d
• Modo 3d
• Substance Designer
• Substance Painter
• Quixel Suite
• UDK
• Unity
• PhyreEngine Experience
• Xnormal
• Topogun
• Key Adobe Packages (Photoshop, After Effects, Dreamweaver)
• Headus UV Layout