GAMES RELATED EXPERIENCE

Period: July 2014 - Current

Role: Contracted 3d Artist

Employer: TPLD

Creation of multiple unique 3d low polygon characters suitable for a web based application including the design, modeling, rigging, texturing, and animation of every character within a required short timescale.

 

Period: Sept 2013 - Sept 2014 (12 Months)

Role: 3D Character and Prop Artist

Student: Abertay University -

Masters of Professional Practice in Games Development

3D artist within a multi-discipline team that developed 3 games over 12 months, two of which involved developing vertical slices for outside companies using their original IP. Titles are currently unannounced.

Projects

Mouse Journey (PC): Created on behalf of a client and shown at Dare:Protoplay 2014

Unannounced IP (Mobile)

This is Junk (Mobile) : Personal Concept Development

 

Period: 2009 – 2010 (12 months)

Role: 3d Generalist

Employer: Canalside Studios

Canalside Studios is a serious games studio that developed games for Museums, Xbox 360 and mobile platforms. This involved:

· Working closely with concept artists, designers and clients to create many game-ready realistic low and high polygon models. The models were based on anything ranging from concepts to museum’s scan data. This included various items such as suits of amour and medieval props.

· Troubleshooting and developing various aspects of 3d pipeline for integration to in-house engine.

Projects

Battle Stats: Pirates (PC) displayed at the Frazier museum Kentucky USA

Battle Stats: Firearms (PC) currently on display at the Leeds Royal Armories Museum

Pirates: Naval warfare (PC) currently on display at the Frazier museum Kentucky USA

Ironclads: Naval warfare (PC) Concept Development

Newspaper Valley: Word Wings (PC) Concept Development

Stitch-Up (PC) Concept Development

NON-GAME RELATED EMPLOYMENT

Period: 2011 – 2013

Role: IT Technician

Employer: University of Leeds

Lead a team of 4 people which developed and used a non-destructive pipeline that successfully migrated over 2500 in-use Windows XP machines to Windows 7 on a user per user basis. This was managed without losing a single piece of customers data and involved troubleshooting hundreds of migration problems.

QUALIFICATIONS

Sept 2013 - Sept 2014 Abertay University - Masters of Professional Practice in Games Development

September 2007 – 2011 University of Huddersfield - BA (Hons) Computer Games Design — First Class Honours

SOFTWARE PACKAGES

• Autodesk Maya and 3d Studio Max

• Pixologic Zbrush

• Newtek Lightwave 3d

• Modo 3d

• Substance Designer

• Substance Painter

• Quixel Suite

• UDK

• Unity

• PhyreEngine Experience

• Xnormal

• Topogun

• Key Adobe Packages (Photoshop, After Effects, Dreamweaver)

• Headus UV Layout