3D Artist Portfolio
www.DavidConnely.co.uk

Level of Detail Example

Example of the Level of Detail from one model used in on of the games we created this year. The initial model and sculpts were created by myself as well as the mutiple level of detail.

POD Facial Rig

The rig was created for a Game Cinematic Character and uses 42 Blend shapes + Correctional Blend shapes. All work, Modeling, Texturing, Rigging, UV Mapping, Skinning and Props were created by myself.

Note: The stuttering in the video is due to running recording software on a below spec Laptop. When not recording movements are smooth and in real time.

Emo Rigging

This rig was created for an animation. Tight angles on the face were not planned so only a basic setup on the face was carried out. Squash and strech was introduced into the main rig joints to help with it and could be extreme as the art style allowed for it. All work, Modeling, Texturing, Rigging, UV Mapping, Skinning and Props were created by myself.

Note: The stuttering in the video is due to running recording software on a low spec Laptop. When not recording movements are smooth and in real time.

Body Rigging

The Stitch Rig was a very basic rig as it was a side scrolling platformer. The POD rig was complex to give as much versatility to the animator using it for both in game and cinematic sequences.

Note: The stuttering in the video is due to running recording software on a low spec Laptop. When not recording movements are smooth and in real time.