3D Artist Portfolio
www.DavidConnely.co.uk

Game Prop - Glock

Game Model created for a Glock for a prop item. Initally sculpted in Zbrush and retopoed in Topogun. Using substance designer the level of dirt and mud can be adjusted in realtime to meet requirements. The video works in Marmoset, Unity and Unreal 4. See the video below to see this in action

Glock - 5k Triangles - 1k Texture Maps (Adjustable) - Substance Driven Dirt

Albedo Map

Normal Map

Roughness Map

Metalness Map