Mouse Journey was a vertical slice of game play developed for a client as a pitch asset for a larger IP. This was presented at Dundee's Dare to be Digital 2014. This was developed with 4 artist including myself and from design to Dare to be Digital took 8 weeks. I was responsible for the all Characters, Technical Art and partial Environment modelling as there were over 100 assets. The slice takes part over two levels, an upper ship level with a transistion from day to night and a below deck dream sequence which the player has to avoid the cats gaze.